Those who remained devout to Selûne did so in secret, arranging a fledgling resistance even as Sharran spies began to infiltrate their gathering places. Moonrise Towers, once a bastion of Light, turned into a symbol of darkness and grief, and Thorm would systematically erase all Selûnite trace of the town, forcing all believers of the Moonmaiden to convert to Shar, flee, or die. Grief-stricken and unable to cope with her loss, Ketheric Thorm renounced the worship of the Moonmaiden and turned to Shar, the Lady of Loss. The conflict would be cut short, however, as tragedy would befall Ketheric once more, and his daughter Isobel passed away. As Isobel grew older, their happy years had a sour note: he disapproved of a budding relationship between his daughter and an immortal aasimar visiting the town, Dame Aylin, daughter of Selûne's. With a child in his care, Ketheric persevered, and though doubts plagued his mind, he kept the Selûnite ways. Yet disaster struck the Thorm family when Melodia passed away, leaving Ketheric to raise their daughter alone. Such was his devotion to the Moonmaiden that he would commission a local mason, Morfred, to construct a grand bastion in her honor: Moonrise Towers. Through it all, he kept a note from Isobel close to him, showing that deep down a small part of him still remembers the man he once was.Ī devout worshipper of Selûne, Thorm lived with his wife Melodia and new daughter Isobel near the town of Reithwin as governor of the region. Though he changed his patron god thrice, he proved to be an ardent believer of each: for Selûne, he built Moonrise Towers in her honor, for Shar, he built a grand temple under town in her name and for Myrkul, he amassed a great army ready to raze Baldur's Gate to the ground. Above all, however, he is relentless in his pursuits, willing to burn the entire world just to be reunited with his daughter. Though courteous when needed, he will quickly condemn the party to death should they defy his orders. Whatever the man he once was, the Ketheric the party encounters is a callous one, evident by his dismissal of Minthara and the goblins, ordering their torture and execution for failing him. Tragedy, however, would turn him into a bitter, wrathful man, willing to cleanse Reithwin from any Selûnites just to spite the Moonmaiden for abandoning him. Isobel speaks of a loving, doting father while she was growing up, one who had the admiration of his subjects for being just and fair, full of love for his wife who he adored more than anyone else. Ketheric Thorm is best described as a man broken by grief. The outcome of the quests relating to the Nightsong, as well as dialogue checks, can influence the encounters with him.True to his skill as a general, Ketheric commands his allies to focus their attacks on targets he deems especially dangerous via Deadly Orders.Despite his status as a boss, Ketheric can still be disarmed, knocked prone or affected by other types of weapon abilities.In combat, he's most similar to an Oathbreaker paladin, able to cast a form of Smite with his attacks, as well as having access to Aura spells and able to raise Undead minions.He can be found throughout Act 2, while being referenced through dialogue and notes in Act 1.Ketheric is an Undead that retains some features of his past life as a Half-Elf.With Thorm dead, the party now have one of the Netherstone that power the trio, and the clues to their next destination: Baldur's Gate. Ketheric's alliance with Enver Gortash and Orin the Red is also exposed, and in the process of the fight against him, it's revealed that it was Myrkul that brought Ketheric back from the dead. Through battle with him, and later exploring the Illithid colony under the stronghold, the party discovers there's something more perverse going on with the tadpoles in their heads. As the party searches for ways to cure their tadpole situation, many clues point towards Moonrise Towers and Ketheric himself and the party is ultimately tasked with bringing Ketheric down in order to rid the Shadowlands from its curse. Risen from the grave a hundred years after the events that lead to his downfall, Thorm serves as the main antagonist of Act 2 of the game, being introduced during Act 1 through dialogue and in-game notes first.
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